I was out of internet reach for the weekend, so I worked on a TR2 game design document. It started out as a UI design document to show the troops on the TR dev forum. After I got started, I realized I had to flesh out more of the game design before I could mock up a UI. I’m still working on the document, it’s kind of fun actually. It’s an exercise in ideas, which is a nice break before going back to actual coding, which is sometimes an exercise in debugging. At least for me, at this point in my lua career. 

I’m going to post this on the TR dev forum when I’m done, collect comments, and then maybe show it to interested TR players for feedback. I can’t promise I’ll accept all comments, but I’ll certainly keep them in mind when doing implementation. And, if you don’t like how it turns out, you can always code up your mod totally differently! I’m looking to try something a little different with squads in TR, and see how it turns out. It could be a very good thing. Or it could backfire and suck! If it does, we just yank it and that’s that. 

 

2 Responses to “No Coding… Only Game Design”

  1. BLOWHARD Says:

    YAK YAK YAK!
    Is it really you?
    Did you say Flat Bastards or was it just my imagination?
    :D

    -BH

  2. targetrabaul Says:

    Greets Blow! Sadly, it IS me, hehe. The Flat Bastards will Rise Again (from the primordial 2D slime we love so much)!


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