Targetware 2 public alpha Released
April 18, 2010
So I’ve been AWOL again: busy with family and work. We’re moving, so my wife took the kids (one more since my last blog post) to their grandparents for a month. The idea being that I would de-clutter the house, clean the house, sell the house, and find a new home for us to live in. Well… noooooo problem. After the first day without wife/kids, I realized I have TONS of free time. And I don’t remember how to use free time. I eventually check out the TW forums, just to see if anything is new, and LOW AND BEHOLD: the first TW 2.0 public alpha has been released!!
Now this is the point where you figure that I probably gave up on the boring selling the house stuff, and just went back to coding TR 2.0. And you’d be right. But… only for a few days. Fast forward… 3 days before family comes back, and I’m just now starting to (hopefully, knock on wood, nudge nudge, wink wink, etc.) get over the hump on selling the house. I’m still hopeful though, because a public alpha means there really will be a TW 2.0, and so there really will be a TR 2.0. GREAT!
By the way, it’s more of a technology demo right now. You can download it, get into the TW 2.0 world, and kind of cruise around the terrain (including going to moon, saturn, and beyond). Meanwhile, the mod elves are now busily working away at converting their TW 0.64 materials to work in TW 2.0, and sick is busily working on implementing the physics API and some more terrain work. He’s on IRC #targetware channel on freenode if you want to ask him anything.